![]() Note: In this description and elsewhere in documents written by me, the AGI data called LOGIC, PICTURE, VIEW, and SOUND data are referred to by me as files even though they are part of a single VOL file. For a brief introduction to the different data types, see section General AGI overview. For example, the logdir gives the locations of the LOGIC files. The type of directory determines the type of data. The directory files give the location of the data types within the VOL files. This single file is basically the four version 2 files joined together except that it has an 8 byte header giving the position of each directory within the single file. Games that use version 3 of the AGI interpreter will have a single file called *dir where the star is the initials of the game (e.g. AGI version 2 games will have the files logdir, picdir, viewdir, and snddir. Written by Lance Ewing (Last updated: 31 August 1997).Īll AGI games have either one directory file, or more commonly, four. Any new games that come up you do the same thing so you only have to do the drugery of placing the text file and manually matching one time.Formats of the resource files Directory files ![]() So as can see not simple to do, but once you get one game working it is just wash and repeat and have flex of using RA or standalone. Some might connect if folks have put in an alt name in DB. Unfortunately, another step is you have to match the LB entry manually to the LB database. If both ScummVM standalone and RA are working then you can do a normal LB import where you tell LB to import all *.scummvm files as "ROMs". ScummVM is particular about where things are located so best to get that squared first. If this runs and ScummVM standalone runs outside of LB, then reduces troubleshooting if something is not working. Test RA by launching RA outside of LB then going to the scummvm text file pointer and selecting that to run. My recollection is the scummvm.ini for RA was different versus what standalone uses. In the Retroarch directory under System you should have a scummvm.ini file. If all is well, then in LB you should see this which gives you option of which emulator to use: Note this HAS to go on the root of each game folder (unfortunately) or things won't work without a lot of other things to manage. The second snap is of the directory of the game and the text file. Again, the text file is empty and is just being used to tell program which ScummVM game ID to pass to the emulator. Notice that LB is pointing to football2002.scummvm which is the dummy text file noted above with the gameID of "football2002". For Retroarch your setup in LB looks like this for ScummVM core:Īs an example, using the game Backyard Football 2002. c "G:\Emulators\ScummVM\ScummVM\scummvm.ini" -no-console -fĥ. The path in quotes must match your specific setup to where you keep your working scummvm.ini that is installed as part of standalone. I also have a eXoScummVM version in there but ignore that. Note the setups in Details and Associated Platforms portions. In LB, setup the ScummVM standalone emulator. The key is the extension is consistent or will be headache when trying to import into LB. The extension of the dummy file can be anything, but I used an extension of *.scummvm. This is what we will point LB to when installing the ROMs/Games. In each folder, you place an empty text file with the gameID as part of the file name. You should have folders with each game in it with the various files that ScummVM needs It also is in the ScummVM control panel (standalone). Your ScummVM.ini file shows your gameIDs if wondering what they are and where to find. Setup a normal ScummVM instance and make sure it works outside LB with your games. I did this several years ago now but here are basic steps: But it takes a bit of work initially in that you have to add a dummy pointer text file with the ScummVM GameID for all to work. Yes, you can use both a standalone (not the built-in version within LB) of ScummVM and the RA core in that I have this setup this way. ![]() ![]() Thanks in advance for your clarifications! If you use RetroArch to play ScummVM games, you cannot add the integrated ScummVM program to this same platform, and choose which one to use when you want. I mean, what I said above is not valid for ScummVM (or DosBox). I've searched other topics, but I've not found a clear answer to my question. So, for example, for SEGA Genesis you can choose a default emulator (let's say Retroarch) and two other emulators, and choose with which one you want to play, when you want. In LaunchBox, you usually can associate two or more emulators to the same platform. Hi! I'm new to LaunchBox, although I have several years of experience with emulators and retro gaming.
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